Driving Home Conservation Matters with Gamification

Adam RenardBlog, Engage Better, Innovate Better, Lesson Plan Better, Teach Happier

TL;DR: Gamification can increase student engagement in learning by incorporating game mechanics into educational activities. By aligning key content with the core drives of gamification, educators can create meaningful lessons that connect to difficult topics such as conservation. A practical example is using a game to teach students about the impact of habitat loss on orangutans and biodiversity, where students … Read More

5 Tools to Introduce Augmented Reality

Mason NicholsBlog, Differentiate Better, Engage Better

TL;DR: 5 tools to introduce augmented reality include Merge Cubes, Boddle Learning, RakugakiAR, ARpedia, and SkyView. Start slow when it comes to using augmented reality in the classroom. Make sure any tools you use are aligned with the state standards, are safe for all students, and are appropriate for the grade level. Using augmented reality allows students to think creatively, … Read More

Game-Based Learning: Evaluating Math Games

Teach Better TeamBlog, Engage Better, Innovate Better, Tech Better

TL;DR: Game-based learning is a great way to engage students in exploring a math concept in a new way. Not all free (or even paid) math games are created with equal care and research. Math games have an incredible opportunity to affect students’ mindsets about math, confidence in their abilities, perseverance, grit, and so much more. However, not all math … Read More

EP76: Book Madness – A Tournament of Reading!

The Staff Room PodcastStaff Room Podcast

In Episode 74 of The Staffroom Podcast, Chey and Pav dive into a conversation about a March activity they saw online and discuss how they have adapted it for themselves. The activity is a March Madness for books – a reading competition where books are read and voted on to see which is the ultimate winner for the month! Lots … Read More

Gamification: Show Me The Evidence!

Ryan StephansBlog, Engage Better, Innovate Better, Manage Better, Tech Better

TL;DR: The difference between playing games and gamification. Elements of gamification… that are also best practices of pedagogy. Research & evidence that supports using gamification for student success. As a teacher of a fully-gamified class, I often hear phrases such as, “That’s really cool, but how do you know the system is working?”  Most of the time this involves a … Read More